It was among the most enjoyable mobile games I’ve played. Mine was unable to run it with a high frame rates with the lowest settings and it is able to play games such as The Room well. There’s nothing similar to it! My sole suggestion is to figure out ways to make it to be more suitable for less powerful phones. The team behind the development deserves to be extremely happy with this game. I was always amazed by the creativeness, perspective, and imagination that was used in this. It’s probably the most enjoyable puzzle game I’ve ever played and I’ve played many times! Imagine Gorogoa and play it in three dimensions. It is my hope that the gorgeous graphics won’t be too much of a hindrance on the devices of other players. From my previous experience, I know that this is a fantastic game. Unfortunately, the graphics settings, even at the lowest settings, are making the game slow. I played the demo a while ago, and I was eager to play the full version. You understand it's all about which scene hits you or, rather, which lens you see through.Moncage v1.01 (Full Version) MOD APK for Android The game's narrative leaves a little to be desired in terms of organically telling the story, but what gets across connects and hits you in the feels. The game itself strikes a delicate balance in its art, puzzles, and narrative, all of which seem to complement each other in terms of an overall tone. The game itself didn't leave me begging for more or pleading that everyone plays it, but I can confidently say that those who play Moncage won't regret the time spent. Moncage is impressive and sets a precedent for perspective art and puzzles alike. On top of that, musical cues will enhance the experience in terms of critical dramatic moments paired with soothing tunes and accomplishments in terms of progress. Even if the art doesn't wow you, it's more than serviceable at worst and portrays a poetic journey that could catch anyone's eye. Its glossy cube pairs well with the mysterious art and imagery that make up the game's overall perspective puzzles. To put it simply, Moncage, even on lower settings, looks incredible. These medals, as well as the photos you uncover, can be viewed in the album section in the menu. Like the musical elements enhancing key moments between puzzles and the narrative, an achievement-like system called Medal Rewards unlocks a unique medal designed to represent these moments of the narrative. Some themes I caught onto were war, regret, PTSD, perspectives, and acceptance or lack thereof. I struggled to follow a solid throughline, but it's clear that something traumatic has happened between them. As you explore the puzzles and scenes, you can uncover and collect photos that reveal an ambiguous relationship between a father and son. I forgot this initially until it reappeared later in a scene, but originally the cube was just a glossy case containing the camera. Well, a camera is the very first thing the cube presents to you. I mentioned above how the truck was the first puzzle. Yet, every puzzle has a video provided by the game itself that you can watch if you are still struggling. Some puzzles will have one hint implicating a lesser degree of difficulty, while others will have three. Once it runs out, you can click on the layers of hints the game provides for you. A timer of between two and four minutes will be displayed. So, if you are struggling to progress, you can click on the top right corner and enter the help menu. Without hints, I can confidently say I would not have been able to complete the game. Additionally, Moncage has a hints system. This mechanic proved crucial to my play time and saved me from playing the guessing game for the bulk of my experience. However, a mechanic allows you to highlight what elements in the imagery you need to focus on. ![]() ![]() ![]() I had several occasions where the game zoomed in on something I no longer needed thinking I was telling it to. Sometimes the touchscreen inputs irritated me when attempting double presses or zoom-ins. The puzzles themselves can prove tricky in terms of maneuvering said perspectives as the controls and touchscreen inputs aren't as solid across the board as they maybe should be. The fifty scenes and sixty interactive puzzles in total become much more challenging as you progress. That particular puzzle is the first thing you come across in actual gameplay and is hugely surface-level.
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