A shame, then, that it suffers from the same narrative dissonance problems as North’s other famous role Uncharted. There are moments, too, where the action does fly violent shootouts that play out in breathtaking surroundings while classic 70’s hard rock crackles out of a distant PA system – when Spec Ops is on the money, it really kills it. There’s some seriously strong stuff in here, stuff that makes Modern Warfare 2’s nefarious No Russian look pretty tame. Through a series of increasingly difficult and thoroughly unpleasant situations, his grip on reality and the battlefield loosens, turning Spec Ops: The Line into an almost surreal, hazy trip. Just as Dubai is fractured and collapsing, so is Walker. Giant hotels are caked in hundreds of feet of sand, which can be used in battle (shatter the right window at the right time and you’ll drown your foes in the stuff), and the weather can change in an instant (well, a scripted instant), creating some visually arresting shootouts where you’re battling orangey silhouettes in the swirling sand. More immediate, though, is the devastation itself. The 33rd Battalion has taken over the city, and is fighting a war with a civilian, CIA-led rebellion. Dubai has been destroyed by raging sand storms, and when Walker and his two banter buddies, Adams and Lugo, arrive, it has already begun to tear itself apart. While the shooting, cover snapping and grenade tossing is perfectly functional, the poor enemy AI and reliance on heavy scripting leaves it lagging well behind Gears of War and Uncharted. Taken out of context and separately from the story and setting, Spec Ops: The Line would actually be pretty tough to recommend at all. This is his story, one that’s at times brave, memorable and utterly shocking, but it’s also his video game, a fairly unremarkable Gears clone with a couple of nifty tricks up its sandy sleeves. This crew-cutted, moderately handsome, Caucasian, Nolan North-voiced vessel is simultaneously completely unmemorable and the most important thing about the game. It’s telling that I’ve had to look up Walker’s name about five times since starting Spec Ops. And he’s a man who soon loses his sense of what’s right, wrong, real and imagined. If this game was any less confident in who it was or what it was trying to be, well, it would be protagonist Captain Martin Walker, a man sent into disaster-stricken Dubai on a mission to rescue Colonel John Konrad and the rest of his 33rd Battalion. At times Spec Ops: The Line shows genuine promise, bravery almost, and yet it always falls back on some more me-too mechanics and homogeneous gameplay tropes. This identity crisis continues throughout the whole of this seven-odd hour campaign. After a sexy menu that bleats out a whiny Hendrix-esque version of The Star Spangled Banner, the game’s first sequence is a turret section that looks, sounds and feels exactly like Epic’s chunky billion-dollar juggernaut. It’s pretty fitting that Spec Ops: The Line borrows both fonts and HUD decals from Gears of War.
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